There are indeed - Nobody goes away empty-handed! Win or lose, all contestants go away with their own cuddly worm, kindly provided by Team17 themselves. Just ask at the bar, pay your entry fee and you'll be given a form to allow us to set up your team in advance. If using the Steam version of Worms Armageddon, copy this file to 'Program Files (x86)\Steam\SteamApps\common\Worms Armageddon\User\Schemes' and it should show up in your list of Game SchemesĬAN I REGISTER ONLINE? FOR INSTANCE, VIA FACEBOOK?Īfraid not - We need every player to register in person at the Park Tavern. This can be any of the following: flamethrower, mole, old woman, homing pigeon, sheep launcher, super sheep, mad cows or Holy Hand Grenade - You will be asked to pick your weapon at registration but this cannot be changed once submitted! In addition, teams are entitled to one special weapon, which also only becomes available after a certain number of turns. The inventory will refresh each round in all matches except for the Grand Final. The clock icon indicates weapons that only become available after a certain number of turns. We will be using the weapons scheme detailed below. Sudden death will activate after 5 minutes and the sea will rise quickly after each turn. In the event of a draw, a new match will be created on the same landscape in which each team gets one worm with 100 health. The landscapes will contain up to 8 barrels and mines - Mines will have randomly-set fuses and some may be duds. They have 10 seconds to place each worm, otherwise the game will place it at random. At the beginning of each round, contestants take turns placing their worms on the landscape. Each worm starts at 100 health and contestants can choose which worm to move in each turn, but this comes out of their move time.Įach landscape will be randomly-generated and therefore could be open-air or cavern (Note: airstrike weapons are not available on cavern levels). The winner is the first to win two rounds, except for quarter-finals where each match will consist of a single round.Įach match apart from the final will be played with five worms per team the final will have eight worms per team. If a round has not concluded within 15 minutes, Sudden Death activates and the sea will rise after each turn. Rounds will be 15 minutes each and contestants will get 45 seconds per move. SO GRAB YOUR NINJA ROPE, ARM YOUR SHEEP
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